Free Essays on Gamer

  1. A Professional Video Gamer

    Are You a Professional Video Gamer? Eighty-Four percent of teens play video games and a large number of those neglect their homework. There are many reasons why teens play video games but ultimately they need somewhere to escape. Video gaming is like a second world for teens where all their thoughts...

  2. Operations in Garment Industry

    problem facing Sony is that they are competing fiercely with Microsoft’s XBox for the serious gamers while Nintendo Wii has also been stealing market share and opening new opportunities within the casual gamer segment. External Internal How can Sony regain its market leadership position for video...

  3. Marketing Assignment - World of Warcraft

    Blizzard uses the marketing channels of Vivendi. Hence it is able to suppress its marketing costs. 2.2.3 Customers The customers are gamers. The first group of gamers is familiar with the Warcraft game series and therefore used to the concept blizzard has set in WoW. The second group are potential buyers...

  4. Video Games Are Corrupting Our Youth

    lifestyle for our youth. It must be done to prevent the gaming industry from robbing our youth of childhood. Addiction is becoming a part of young gamers lives. Their attention is drawn to video games and nothing else. This leads to poor social skills, poor grades and lack of completion of chores. According...

  5. Evaluation of Xbox 360

    With so many gaming systems out, it is hard for anyone to choose which system would be right for him or her. As a gamer I prefer the Xbox 360 over all other systems. If someone was to ask me, what system I would choose? I would answer “The Xbox 360”. The Xbox 360 is a gaming console that was made by...

  6. Using Cheat in Game

    Cheating in life is bad but cheating in game is still debatable. Many gamers in the world object using cheats in game. For me, I do not have much time so I feel cheating is a way to simplify and shorten games while it is still enjoyable if you do not overuse. It is true that using cheats will make...

  7. Games Wii All Can Enjoy

    system has over the other. How would one tell what system is the best match for the gamers need? To determine the best match, factors such as family oriented, style of play, and available games need to evaluation. For the gamer looking to have all around fun with friends and family the Nintendo WII is the...

  8. Video Game Addiction

    is 314 million, meaning there are 182 million people playing video games, and that’s just one country. Furthermore, when you consider up to 15% of gamers show signs of addiction according to the American Medical Association (Khan, 2006), that’s 27 million Americans affected by video game addiction to...

  9. Critical Analysis: Video Games Violence

    any act of violence after playing nearly all violence-themed video games throughout his life. Therefore, he finds ‘one come to the conclusion that gamers as a whole can be influenced by video games to commit crime’ is ridiculous. His simple language shows disagreement about video games are the chief...

  10. Assignment 1

    Task 1 Unit 17 – Project Planning with IT Purpose The purpose and audience for my e-magazine is to be an interesting read for both gamers and non-gamers alike. The magazine both informs and entertains the readers with brand new news of video games and also rumours, speculations, upcoming events...

  11. Ss - Ps

    competitors, Xbox and Wii. Over the past two video game console generations, the size of the gaming population has increased significantly. Likewise, the gamers’ taste for game complexity and gaming features has changed dramatically. As a consequence of recent “console wars,” consumers are getting increasingly...

  12. Life Grammar Essay

    necessary for any communication to be successful, and videogames are no exception. A well-made videogame uses a compelling story to hook the gamer. Players are sucked in by dazzling visuals, ear-popping audio, and a well-crafted fiction. These elements help game designers create meaning for players;...

  13. CIS 375 WEEK 4 ASSIGNMENT 2 STR LATEST

    provided through the Internet between MMORPG-ready devices such as the Microsoft Xbox, and Sony PlayStation, and by using the Web browser. Gamers can play against other gamers without seeing the opponent face-to-face. Playing games this way has become a social phenomenon. For example, chess players can play...

  14. Media Analysis (Functionalist Perspective)

    of a “gamer” (as they are known), is an overweight, balding, slovenly man that still lives with his parents, and lives like a mushroom in a darkened room doing nothing but playing video games and surfing the internet. There are many gamers that live this way, but it is not the “norm” of gamers. The...

  15. Website Plan

    Trading Site & Online Discussion Forum Customers & Audience: Tabletop Miniature Collectors, Gamers, and Hobbyists Miniature Trade Market will be the website for all Tabletop Miniature Collectors, gamers and hobbyists alike to come and trade their miniatures & games amongst each other instead of paying...

  16. Online Games Do More Good Than Harm

    Online games are computer games played on the computer in cybercafés either alone or in competition with other gamers. I say that online games are doing youths more good than harm. Games keep them away from getting involved in unhealthy activities like drugs or criminal activities. Many prefer to...

  17. CIS 375 WEEK 4 ASSIGNMENT 2 STR LATEST

    provided through the Internet between MMORPG-ready devices such as the Microsoft Xbox, and Sony PlayStation, and by using the Web browser. Gamers can play against other gamers without seeing the opponent face-to-face. Playing games this way has become a social phenomenon. For example, chess players can play...

  18. Video Games Effect on People

    that are aimed towards them. These ratings include EC for early childhood, E for everyone, E 10+ for everyone over the age of 10, T for Teens, M for gamers that are 17 or older and finally A for adults only. On the back of the game you can see the same rating but in more detail of what the game has e.g...

  19. Gaming good or bad?

    action video games such as Call of Duty or Assassin's Creed seem to learn a new sensorimotor skill more quickly than non-gamers do. A research experiment was set up where 18 gamers who played shooting/action games at least 3 times a week for 2 hours each time they played were put to a task. There were...

  20. Do Violent Video Games Make Violent People

    that, or some video gamer is going to go Columbine at some video game exec's expense or at E3, and then the industry will begin to realize that there is no place to hide, that it has trained a nation of Manchurian children." I think it's wrong to try and scapegoat murder on gamers when's it's just people's...

  21. Titkgkee

    outdoor enthusiasts, business professionals and students wanting quick pick up, people wanting a novelty product, people in the medical profession, and gamers. Hot wave will operate from a centrally located warehouse where we will store the self heated drinks. From here we will be able to distribute to...

  22. Internal and External Factors

    Blockbuster Games/Entertainment,” 2011, para. 2). With this type of new technology, Microsoft has provided a new way for gamers to be interactively involved within the game. It provides gamers the experience of actually controlling their game character with body movements instead of the traditional controller...

  23. Video Game Are Not Violent

    likely to part take in violence then non-gamers. The games give people something to do when they are bored, these games keep people from running around the streets of their town wreaking havoc. Violence in video games does not encourage viciousness among gamers. Electronic games keep teens inside...

  24. sds playing games

    a twelve month study done on around 6000 employees is unequivocal in its conclusions that causal games aid in employee learning. Reasons vary from gamers entering a state of flow (a state of enhanced immersion) to increased vigilance and alertness. Further research needs to be conducted to determine...

  25. The Videogame War: a Console Slugfest

    clearly the dominant winner, obviously taking over the Xbox 360 by a long shot. Click. Click. The constant sound of clicking permeates the air as the gamer starts to get into the feel of the game. He starts to duck and weave; dodging whatever was coming towards him, he starts hurling insults through the...

  26. Adult Learnign Theories

    obvious statement, it gives developers who wish to make games more educational some insightful knowledge. With fun being the first and main priority gamers are obviously engaged with what they are playing and learn things as a result of being engaged in what they are doing. If developers were able to take...

  27. Evaluation: Xbox 360

    certain re-playability of the game and a way to compare to other gamers. As of yet, both the Playstation 3 and the Nintendo Wii have yet to offer something like this. The achievements of the Xbox 360 also act as a way to compete with gamers as each achievement is worth a certain amount of Gamerscore. ...

  28. The Relationship Video Game Violence and Teen Violence

    games this is not necessarily the case anymore. Current statistics show that between 40% and 50% of video game players (gamers) are women, and currently the average age of a gamer is between 29 and 33. (Flew, 2005) Like every controversial issue, there are two sides to this one. Those that advocate...

  29. Video Games

    process certain visual information. Action video gamers tend to be more attune to their surroundings while performing tasks like driving down a residential street, where they may be more likely to pick out a child running after a ball than a non-video gamer. The research also suggests that people who play...

  30. Life Changes = Food Changes

    A true gamer often goes hours without eating. Lots of times, when we do eat, it’s things like cookies, cupcakes, or anything with a significant amount of sugar to keep us full of energy to game more and keep us from getting too tired too soon into the night. This diet is default for all gamers. But you...

  31. Global Mobile Gaming Market Growth Driven by Sprialing Smartphone sales, Changing Media Consumption Habits on Mobile Devices and Ensuring Expansion in Smartphone Gaming Audience

    Mobile games have become the most important digital platform for gamers and publishers alike.Today, it is the largest games platform by market share in the world. The major reasons for rapid growth in the market will be technological advancements and innovation in gaming industry, increasing expenditure...

  32. Video Games: Many Reasons That People Play Video Games.

    I take pride in having a high rank on leader boards because it brings better competition, and I like showing them that they aren’t on my level. Gamers like to try to take your spot, talk trash and tell you that you’re lucky. But when you show them how weak they are and they don’t have anything to...

  33. Bad Effects on Humans ( Not Completed This Why I Need Help)

    general society, community and especially the minds of the young. During the late 1970s, the arcade games began to generate worry as to their effects on gamers. The studies conducted to address these worries typically relied on quantitative methodology and often attempted to correlate certain behavioral aspects...

  34. League of Legends - Essay

    25, 2012 Sony’s PlayStation Vita Few things get gamers worked up to the level of pure optimism and excitement than a release of a new console does. New games are always fun, they extend the lives of consoles, but there’s no better feeling to a gamer than the prospects of completely new technology and...

  35. Creativity and Computer Games

    02/02/2007). In addition, Takahashi (2006) describe that Microsoft and Nintendo the biggest game companies are trying to capture the imagination of gamers with more creative video game play rather than the super-graphics Sony company will feature; Microsoft also does not concede that its graphics are...

  36. Do Violent Video Games Promote Real Life Violence?

    teens. The ESA (entertainment software association) stated as of 2008, that the average age of a gamer is thirty five years old (3). Another type of misunderstanding is people assume that almost all of gamers are male, well wrong. The records from ESA show that forty percent are females and sixty percent...

  37. Global Mobile Gaming 2014 - 2019 - Worldwide Market size, share, trend, growth, analysis and Research Report

    including ecosystem analysis, market drivers, constraints, and emerging opportunities. The report includes forecasting through 2019 for revenue and gamers by device and region. To Browse a Full Report with TOC: http://www.researchmoz.us/global-mobile-gaming-2014-2019-report.html Report Benefits ...

  38. Letter to Roommate

    roommates during the full year of college, I would like to say this is going to be a amazing thing to happen for I hope that you are a gamer just like me. As a gamer I hope you and I would play a lot of video games for I owned the PS3 console, the original Xbox, and the Wii, I also have multiple controllers...

  39. Detailed Study of the 3D Gaming Console Market 2025

    The companies such as Sony and Microsoft have kept the gamers interested in gaming consoles with continuous updates on games as well as systems. Introduction of 3D in gaming has been sensational and adds more reality into gaming, while gamers being surprised with other technologies complementing 3D...

  40. Facebook Updated: 350m Users and Counting

    study showed that 55 percent of all social gamers in the U.S. are women, as are almost 60 percent of those in the UK. The average age in the U.S. is 48, which is substantially older than the 38-year-old average in the UK, and 46 percent of American social gamers are 50 or older, compared with just 23 percent...

  41. 3D Gaming Console Market Opportunities and Strategic Focus Report– The Insight Partners

    The companies such as Sony and Microsoft have kept the gamers interested in gaming consoles with continuous updates on games as well as systems. Introduction of 3D in gaming has been sensational and adds more reality into gaming, while gamers being surprised with other technologies complementing 3D...

  42. Does Virtual World Violence Create Real-World Violence?

    (drive-by shootings, hacking limbs, decapitation, killing prostitutes, etc.) seems to be the norm, which has captivated an entirely new generation of gamers (Inderscience Publishers, 2008). Since concern surrounding video games is relatively new, a lot of questions have be raised as to whether or not these...

  43. Product Desighn

    game designers just let the market decide? Take the Deontological view whereas the game developers are just producing a product that the masses of gamers want, it is all done in a virtual world no one gets hurt so what is the harm? I think game developers should continue to make the games whether they...

  44. Website Planning Worksheet

    pictures and also add the experiences I've had as a dad and granddad. 4. I will talk about my hobbies like paintballing, and show pictures, also I am a gamer and I will speak of the games I have played and currently play. 5. I will share my contact info and also links that are geared towards my hobbies and...

  45. Dhavs

    14% increase in brand rating by gamers. ii. 90% increase in brand message recall by gamers who saw in game advertisement while playing game. iii. Gamers that saw adidas advertisements while playing games rated the brand 71% higher on key brand attributes. iv. Gamers claimed the presence of adidas adverts...

  46. XBOX ONE Marketing Project

      machines,  phones,  tablets,  DVs  all  into  one  Xbox  plus  a  screen.  Their  strategy  is  to  acract  more  customers  while  meeting  the  gamers’  needs.  It  is       not  only  aim  to  detail  their  market  but  expand  the  market  as  well. ___________________ SECTION...

  47. T-Mobile

    purchases online. _Video game advertisements:_ Awareness of T-Mobile in-game adverts in first month was >25% Among the gamers the awareness of Mates Rates increased by >30%. 80% of gamers have no problem in video game ads. T-Mobile also generated significant PR around their innovative use of the medium...

  48. Opening Your Digital Life

    | | |The award-winning HP Blackbird 002 is designed for gamers, by gamers, from | | |the aluminum chassis and back panel LED lighting to a completely ...

  49. Children of Incarcerated Parents

    experience. Literature on the subject suggests that group work is a recommended strategy for children who have experienced parental incarceration (Gamer & Schrader, 1985; Johnston, 1995). A group based approach allows for social support, a structured yet non intimidating setting, and a sense of community...

  50. Video Games and Violence

    child might says that, “I just want to see stuff blow up!” whereas a teenager might reply with, “Well at least I’m doing it for real.” The majority of gamers play certain games because they find them fun and interesting. Just because you play “M” rated games doesn’t necessarily mean you want to go about...

  51. video games

    and time displacement leading to missed work or school days. In one example, a 28 year old South Korean gamer died after 50 hours of Star Craft online game play.”(Para 1) In that case, a Korean gamer died after gaming. It is a tragedy, 28 years old is a good age for people. He died from not eating and...

  52. FIFA chief security officials Ralph Mu Seck

    National Football game industry practitioners Training Series. fifa16coins4u.com has been fully ready to welcome the new FIFA 16 by providing gamers full access to various in-game necessities for sell. True fans of FIFA 16 now know where to go for fifa 17 pc coins, credits, accounts and more....

  53. New Field

    contributions in Durango (Region 9). Others The store will be inviting to more than just comic book fans and tourists. We would also like to welcome video gamers, movie lovers and collectors to check out our assorted selection of items. Our used video games could also be marketed to college age students who...

  54. Jojos Bday559

    goods or to anyone or into any country who/which are prohibited by applicable law, from receiving it. 6. Cheats and Cheating KF was made for gamers by gamers. We hate cheaters and will not tolerate anyone cheating in KF or any KF Mods. It’s a simple as that. If you are cheating in any way, including...

  55. Violence in Schools

    by the aggressors. In addition to the bullying factor, the influence of violence in video games can be a contributing part as well. The so called gamers in today’s society are the prime suspects in these senseless acts of violence towards their peers. It is a well-known fact that there are a lot video...

  56. Critique on "Why we need Violent Video Games

    erstand more clearly.   Ethan ads a nice touch when he expresses his own personal views, this allows the reader  to relate with him. Now being a gamer myself I tend to agree with most of his opinions, But In  order to critique objectively I had to distance my own views with the facts. Ethan on the other  ...

  57. The Great Chinese American Novel

    One last thing about Chinese Americans. We will always beat you in games. It does not matter how many times you have practiced, we are PROFESSIONAL GAMERS. In the Great American Chinese Novel , when it is finally written, all of the Chinese people will be slanty-eyed....

  58. History and Company Facts of Apple Inc

    play XBOX tend to play only XBOX and same goes for Playstation. Most gamers have made up their minds to stick to a system and getting them to change would be a far stretch. Apple would have to market very heavily to attract gamers away from their console of choice. Lastly the cost of gaming systems...

  59. Violent Video Games & Youth Violence

    the most obvious studies that have never been preformed is what number of prisoners that are currently incarcerated for violent crimes were frequent gamers prior to committing their crimes? The graph below shows that only 25 % of the entire gaming populations are teenagers under the age of 18. As we all...

  60. Gaming And Me

    The fantasy and wonder in gaming has been with me for most of my life and I think that now is as good a time as any to talk about my pathway as a gamer. Throughout my life I’ve always identified with video games. When I was four or five I received my first video game console, the Sega Dreamcast. This...