Reality Or Fantasy
Reality or Fantasy
Recent reports show that 45% of heavy video game players and nearly a third avid gamers are in the six to seven year-old age group (NPD group Inc., 2006). Through numerous group studies, it has been proven that there are many different effects of children playing video games. While all of them are not necessarily positive, many of them are.
Psychologists have studied the effects of video games on children for many years, with nearly 83% of households with children having at least one video game system and an impressive 49% having a video game system in their room. Through numerous studies, children have reported they are more aggressive and carry that behavior over to their siblings or other students. With the majority of parents not monitoring their children’s video games, it is no wonder that the children sometimes confuse reality and fantasy.
While some video games actually give children practice with solving problems and logic, others do not offer actions that require independent thought or creativity. Some video games focus on problem solving stages that require you to do some type of math or word problem to complete the stage, which teaches children patience and problem solving skills. Violent video games, on the other hand, only focus on harming or killing someone or something to get to the next stage.
Besides the fact that video games are entertaining and fun, at an early age, they actually give practice with motor skills and hand and eye coordination. Children tend to gather different information from playing video games. While some learn to follow directions better, others pick up violent behavior and adopt aggressive emotions. With playing violent video games, children must become more violent to win. While playing violent video games in the “1st person”, children are more affected because they control the player and actions of the game from the player’s point of view.
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